In this part of the brief, we were given the task of modelling a fellow student's head in 3D using Autodesk Mudbox. Since I've been looking forward to learning this form of art, this brief has me very excited indeed. I chose my friend Jack to model, as I thought a familiar face would be easier to replicate in a virtual space.
To start off, I opened Mudbox and created a file with a pre-made basic head (shown below). Using the program's image browser, I located the aligned pictures of Jack I'd taken and assigned them to both the front and side cameras respectively. I then proceeded to pull the model in large chunk to get a basic outline of the shape required, using the Smoothing tool where needed. When that was done, I turned the resolution up to Level 1, which gave me the ability to define slightly more detail than before. Eye definitions, finer nose points and lips were structured on this level before moving onto Level 2 and adding the rest of the fine details to make it more recognisable. Once completed, I tried to sculpt on some hair but unfortunately had no luck in getting it to look right, so it had to be left due to time constraints.
![]() |
| Mudbox's default Basic Head |
Finally, I just needed to show a basic understanding of Topology on my model, by using the Paint tools to draw a texture layer onto the face. I also creating a Projection layer, using the original photograph as a stencil for painting with.
![]() |
| Simple Topology, as if the model were prepared for animating |
![]() |
| The original photo projected onto the model. Scary, eh? |
I definitely had a lot of fun with this project, and I will continue to use Mudbox in hope of improving my skills with it.






